Basic JavaScript Knowledge
var x = 5;
var y = 6;
var z = x + y;
z
let text = "Mort";
text
let text2 = 'Yeung';
text2
let number = 1234567890123456789012345n;
let Largenum = BigInt(1234567890123456789012345)
let typeLargenum = typeof Largenum;
typeLargenum
Largenum
Boolean(10 < 9)
Write a boolean statement that outputs true
Boolean(10 > 2)
let name;
name
grade = undefined;
let result;
result = Boolean(undefined);
console.log(result); // false
result = Boolean(null);
console.log(result); // false
7. Symbol: used to represent unique values that can be used as identifiers/keys in objects.
- They are also used to create private properties and methods in classes.
- unique and immutable, so they can be used as unique identifiers in objects and classes.
- useful for creating constants that can be shared across different parts of your code.
// Create a Symbol
const mySymbol = Symbol();
console.log(mySymbol);
// expected output: Symbol()
Edit/add to the code above so that it outputs "Hello World"
const myObjetc = {
[mySymbo]: 'Hello World'
};
console.log(myObjetc[mySymbo]);
Object
- Identify the name/keys in the object below: name, breed, age, color
- Identify the values in the object below: Elly, Rottweiler, 4, black
const dogs = {name: "Elly", breed:"Rottweiler", age:4, color:"black"}
dogs
Array
const songs = ["Love Story", "Blank Space", "I Knew You Were Trouble"];
songs
const cost1 = 2;
const cost2 = 11;
let totalCost = cost1 + cost2;
totalCost
Conditionals: control behavior, decides whether or not pieces of code can run.
- If: if a condition is true it is used to specify execution for a block of code.
- Else: if the same condition is false it specifies the execution for a block of code.
- Else If: new test if the first condition is false.
if (10 > 5) {
var outcome = "True";
}
outcome;
if ("red" === "blue") {
var outcome = "if block";
} else {
var outcome = "else block";
}
outcome;
let temperature = 54
if (temperature < 70) {
cast = "Chilly";
} else if (temperature < 60) {
cast = "Cold";
} else {
cast = "Warm";
}
cast
Create a conditional statement about how you would greet someone based on the time of day.
let now = new Date();
let hour = now.getHours();
if (hour < 12) {
console.log("Good morning!");
} else if (hour < 18) {
console.log("Good afternoon!");
} else {
console.log("Good evening!");
}
Iteration:
- for loop: repeats until a specified condition evaluates to false
- do...while: repeats until a specified condition evaluates to false
- while statement: executes its statements as long as a specified condition evaluates to true
- label: provides a statement with an identifier that lets you refer to it later in the code. ex. you can use a label to identify a loop, and then use the break or continue statements to indicate whether a program should interrupt the loop or continue its execution
- break: used to terminate a loop, switch, or in conjunction with a labeled statement
- continue: can be used to restart a while, do-while, for, or label statement
- for...in: iterates a specified variable over all the enumerable properties of an object
- for...of statement creates a loop Iterating over iterable objects, invoking a custom iteration hook with statements to be executed for the value of each distinct property
Extra Credit Word Guessing Game</h1>
</div>
</div>
</div>
// Define an array of words to guess
var words = ["javascript", "html", "css", "python", "java", "ruby"];
// Choose a random word from the array
var word = words[Math.floor(Math.random() * words.length)];
// Create an array of underscores to represent each letter in the word
var answerArray = [];
for (var i = 0; i < word.length; i++) {
answerArray[i] = "_";
}
// Display the initial state of the word
document.getElementById("feedback").innerHTML = answerArray.join(" ");
// Function to check the user's guess
function checkGuess() {
var guess = document.getElementById("guess").value.toLowerCase();
var correctGuess = false;
// Check if the guess is correct
for (var i = 0; i < word.length; i++) {
if (guess === word[i]) {
answerArray[i] = guess;
correctGuess = true;
}
}
// Update the display
document.getElementById("feedback").innerHTML = answerArray.join(" ");
// Check if the game is over
if (!answerArray.includes("_")) {
document.getElementById("feedback").innerHTML = "You win!";
} else if (!correctGuess) {
document.getElementById("feedback").innerHTML = "Wrong guess, try again.";
}
// Clear the guess input
document.getElementById("guess").value = "";
}
</div>
// Define an array of words to guess
var words = ["javascript", "html", "css", "python", "java", "ruby"];
// Choose a random word from the array
var word = words[Math.floor(Math.random() * words.length)];
// Create an array of underscores to represent each letter in the word
var answerArray = [];
for (var i = 0; i < word.length; i++) {
answerArray[i] = "_";
}
// Display the initial state of the word
document.getElementById("feedback").innerHTML = answerArray.join(" ");
// Function to check the user's guess
function checkGuess() {
var guess = document.getElementById("guess").value.toLowerCase();
var correctGuess = false;
// Check if the guess is correct
for (var i = 0; i < word.length; i++) {
if (guess === word[i]) {
answerArray[i] = guess;
correctGuess = true;
}
}
// Update the display
document.getElementById("feedback").innerHTML = answerArray.join(" ");
// Check if the game is over
if (!answerArray.includes("_")) {
document.getElementById("feedback").innerHTML = "You win!";
} else if (!correctGuess) {
document.getElementById("feedback").innerHTML = "Wrong guess, try again.";
}
// Clear the guess input
document.getElementById("guess").value = "";
}